
However, unlike the previous installment, there is a much greater emphasis on time management, since Link is constantly on the clock.

The core sword-fighting handles exactly the same as it was in Ocarina of Time, as is playing the Ocarina and using items.

Link moves with the analog stick, can lock on to enemies with the Z button, and equip three items to the three C buttons. The actual mechanics of controlling Link are identical to the mechanics in Ocarina of Time. In 2010, Majora's Mask was voted as "Game of the Decade" by users of GameFAQs. Fan reception was more mixed, as is typical with a major Zelda release, with some fans complaining about the game's departure from the norm, as well as the reduced accessibility. The game was developed by Nintendo EAD and published by Nintendo.Ĭritical reception was almost unanimous in favor of the game, with many critics praising the game's darker story, the time travel element, its non-linearity, and the evolution of Ocarina of Time's gameplay systems. Majora's Mask features several technological upgrades over its predecessor, as well as new game mechanics, such as a time travel element which can be used to influence events in the game's non-linear structure. Released on October 26, 2000, The Legend of Zelda: Majora's Mask is the follow-up to previous Nintendo 64 favorite The Legend of Zelda: Ocarina of Time.
